my original idea for this game was to make an oddworld-like since i wanted eto try it out. I made a whole grid system (that sometimes doesnt work) and i barely worked on it. I made a fiarly sizable design doc. 

controlls are arrow keys, up to hop up, z to jump/hop,. shift to run (jump near the end of a block and not near the front so you dont get jolted back)

im sorry i didnt get it finished

StatusPrototype
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorPinPan
Made withConstruct

Comments

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This seems like a (very) early version of Planetary Plunder

Yeah this project did kinda turn into that. It came from a desire to make a slow/methodical cinematic platformer

Speaking of which, I have a few questions about Planetary Plunder:

  1. Will there be demos? (and if so, when would the first one approximately release?)
  2. Will there be a level editor?
  3. Will the full version cost anything? (and how much?)

1. Yes, there will be a museum demo eventually

2. We'll have to see, I have no experience making that kind of thing

3. Probably 20 bucks

pretty nifty

i did all this platforming to see anton squashing a watermelon with his legs 10/10

Live in paris or became a watermelon in this scene 

Me :🍉